Squinch see your work in any space
Table of Free Voices · CC
MPCDI v2 read / write IMERSA fulldome master ShipToVenue · ShipTiered PreviewFromSource AnchorContent · AnalyzeContent ADM BW64 · AmbiX · FuMa pan_audio_to_content_position Equirect · dual-fisheye → equirect Digistar · SkySkan · Zeiss · Spitz scripts glTF scene · Blender rig · WebXR preview ConsentRecord · RecordingContext · Citation governance_review (CARE-aware) 20 venue presets (dome_720 → civic_composite) ComfyUI node pack · Python API · Apache 2.0 Blender rig · glTF · Unity / Unreal import Complementary to TouchDesigner · Resolume · MadMapper MPCDI v2 read / write IMERSA fulldome master ShipToVenue · ShipTiered PreviewFromSource AnchorContent · AnalyzeContent ADM BW64 · AmbiX · FuMa pan_audio_to_content_position Equirect · dual-fisheye → equirect Digistar · SkySkan · Zeiss · Spitz scripts glTF scene · Blender rig · WebXR preview ConsentRecord · RecordingContext · Citation governance_review (CARE-aware) 20 venue presets (dome_720 → civic_composite) ComfyUI node pack · Python API · Apache 2.0 Blender rig · glTF · Unity / Unreal import Complementary to TouchDesigner · Resolume · MadMapper
Squinch

See your work
in any space.

Drop in your content — a voice, a film, one of your 360° environments — and see exactly how it lands on any surface, from a phone to a planetarium to a Deep Space wall-and-floor room. No headset, no install, no being there. Loaded with real voices from the Table of Free Voices to play with.

  • 1Tap a voice on the left — it plays right away, placed in the space.
  • 2Slide the surface bar at the bottom — watch the same piece move from a phone to a dome to Deep Space.
  • 3Add your content to drop in your own film or 360° world.

🎧 Put headphones on. The sound is spatial — each voice comes from where it stands in the room.

Or jump straight to a space

Headphones make it sound the way it should. Touch friendly.

Top-down · dome