Paste an HLS (.m3u8) or direct video URL (MP4, WebM, MOV). The source needs to allow CORS — most video CDNs do (Cloudflare Stream, Mux, Vimeo direct, AWS with CORS headers).
Try a live 360° sample
Tip: drag a local .mp4 / .webm file anywhere on the
canvas to add it and place it at the drop point in one motion.
Sandbox preview: nothing you paste or drop is saved or shared.
Everything stays in this browser tab. Real production pipelines run through
surfaceforge.ship_to_venue() or Surface Studio (in development).
Squinch is an open tool for seeing finished content on any immersive surface. It's a bridge for storytellers with real content and a real venue — documentary makers, civic orgs, classroom teachers, museum producers, planetarium educators — who want to see their work in an immersive room without being in it, or learning five vendor pipelines.
Built with Civic Designers · Apache 2.0 · open-source (public repo pending release)
Drop in your content — a voice, a film, one of your 360° environments — and see exactly how it lands on any surface, from a phone to a planetarium to a Deep Space wall-and-floor room. No headset, no install, no being there. Loaded with real voices from the Table of Free Voices to play with.
🎧 Put headphones on. The sound is spatial — each voice comes from where it stands in the room.
Or jump straight to a space
Headphones make it sound the way it should. Touch friendly.
Here’s what Squinch would package up for the room you’ve picked — the kind of files a venue actually needs:
This is a preview — the real package is generated by the open-source toolkit.
Squinch is the toolkit we use to put community voices into the spaces where they should be heard — a dome, a wall, a community center, a museum room. This preview lets you feel how it works in your browser.
Made with Civic Designers. Squinch is open and free to use.